Windows Exploit Development – Part 7: Unicode Buffer Overflows
Introduction In this seventh installment of the Windows Exploit Development Series, I’ll introduce Unicode Buffer Overflows. We’ll start with a brief introduction to Unicode (what it is and why/how it’s used in Windows) and then jump right in to some example exploits. If you plan on following along, I recommend you have the following: A Windows environment (XP or Win 7 — my demos will be on the latter) Metasploit, Alpha2 or…
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Windows Exploit Development – Part 5: Locating Shellcode With Egghunting
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Overview In Part 4 we looked at how to find and execute your shellcode using various jump methods. In Part 5 we’re going to look at another method to find your shellcode called Egghunting. This method is especially useful when you’re faced with a small, reachable buffer (in which you can execute code) but the placement of your larger shellcode in memory is unpredictable. This post will get into quite…
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Windows Exploit Development – Part 4: Locating Shellcode With Jumps
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Overview In Parts 2 and 3, we built and improved upon an exploit for ASX To MP3 converter. Even though it had it’s flaws, as far as exploits go, it was pretty straightforward — direct EIP overwrite with a jump directly to a register that pointed to our shellcode. Things aren’t always that easy. Quite often you have to do a bit more work to get the application to execute…
Read more...Windows Exploit Development – Part 3: Changing Offsets and Rebased Modules
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Overview In Part 2 we constructed a basic stack based overflow exploit for ASX To MP3 Converter. As I indicated in that post, the exploit itself is far from perfect. Successful EIP overwrite is influenced by the file path of the m3u file. In addition, although application modules are preferred when selecting jump/call addresses, the application DLL we used was rebased, meaning the address to our CALL EBX instruction is…
Read more...Windows Exploit Development – Part 2: Intro to Stack Based Overflows
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Overview Welcome to Part 2 of my Windows Exploit Development series. In the first post, I covered some basic concepts that should be considered pre-requisites for continuing with Part 2 and beyond. If you haven’t done so, I recommend at least taking a cursory look at the first post to ensure you’ve got a firm grasp on all of the concepts presented. Building on that knowledge, I now want to…
Read more...Tags:ASX To MP3 Converter , buffer overflow , debugger , exploit , immunity , mona , mona plugin , overflow , shellcode , stack based buffer overflow , stack based overflow , stack overflow
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